Big thanks and all credit to the free head scan from Lee Perry-Smith at Infinite-Realities. Still it is good to know why we tint the radius and how to break SSS out into render passes. This is for Maya 2012 and earlier because the newer Maya 2013 they have included this feature in misss_fast_shader2 phenomenon as RGB breakouts in front and back radius. This video begins the demonstration of the new PBR Shader system in 3D Coat's Sculpt workspace, to include the new SKIN shader that renders. By allowing the red channel of Subsurface Scatter to be much stronger and scatter deeper, the resulting renders have red edges on the shadow and thin, back-lit areas. The pink layer will bring back some nice color to the map we’re building. Change the opacity of the solid color adjustment layer to 20. This reflects light in different angles, simulating paint imperfections whereby the texture appears bumpy, like the skin of an orange. The shader network we build here will have wavelength dependent scatter to make human skin red color bleed. Now create a new solid color adjustment layer and pick a nice fleshy pink tone (205,165,165). Pay attention to scale values that influence the look of the entire shader in the. This can be used in cartoon characters too because of its flexibility at render times that helps both cases (realistic and cartoon). We've had the 4-layer Uber PBR MDL shader for quite awhile now ( over a year ) and there doesn't seem to be any PA's using it for anything. This tutorial shows an advanced setup for the VrayFastSSS2 shader, emphasizing the creation of a realistic shader for human skin. I think it doesn't showup until DAZ Studio 4.11 or DAZ Studio 4.12 though. All the files, including the Maya scene files, shaders and textures are available for FREE here. It's in the DAZ Studio Essentials UberIray section of free DAZ 3D supplied shader materials presets. This is part one of a two part tutorial that shows, in detail, how to set up a human skin shader in Maya with mental ray. This tutorial will teach you advanced techniques that you can use to create a shader network for rendering human skin with Maya and mental ray.
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