![]() The staff can be used for melee in a pinch, and recharges MUCH faster than regular wands. The center point of the entire rework is his new unique item, the Mage’s Staff! This staff can be fused with any wand you find, gaining its effects and keeping the higher level of the two items. He should from now on be known as the wand user, and not the weak warrior who occasionally finds a wand of firebolt. The mage has received a complete overhaul to help diversify his gameplay. Visual indicator added for surprising enemies Buffs now have descriptions, tap their icons! Mimics are now less common, stronger, & give better loot. Scrolls of recharging and mirror image are now more common. Floor 1 now spawns 10 rats every time, exactly enough to level up. Hunger no longer increases while fighting bosses. Sandals of nature adjusted, now give more seeds, less dew. Cape of Thorns buffed, now absorbs all damage, but only deflects adjacent attacks. Chalice of blood nerfed, now regens less hp at high levels. Alchemist’s Toolkit removed (will be reworked) Blessed Ankhs now revive at 1/4hp, but also grant initiative. Wand recharge effects now give charge over time, instead of instantly. Self-targeting with wands is no longer possible. Wands now recharge faster the more charges are missing, for all classes. Wands now cap at 10 charges instead of 9 ![]() ![]() Warlock reworked, gains more health and fullness from gaining exp, but food no longer restores hunger. Battlemage reworked, staff now deals bonus effects when used as a melee weapon. Now starts with a unique mages staff, empowered with magic missile to start. No longer starts with knuckledusters or a wand
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